Class UnityObjectAssetIssueRecord
- Namespace
- CodeStage.Maintainer.Issues
- Assembly
- Build.dll
[Serializable]
public class UnityObjectAssetIssueRecord : AssetIssueRecord, IScanListenerResult
- Inheritance
-
objectUnityObjectAssetIssueRecord
- Implements
- Inherited Members
Fields
humanReadablePropertyName
public string humanReadablePropertyName
Field Value
- string
propertyPath
public string propertyPath
Field Value
- string
typeName
public string typeName
Field Value
- string
Properties
IsFixable
Returns true if current issue type is potentially fixable, returns false otherwise.
public override bool IsFixable { get; }
Property Value
- bool
Methods
ConstructBody(StringBuilder)
protected override void ConstructBody(StringBuilder text)
Parameters
textStringBuilder
Show()
public void Show()